Show HN: 3D Mahjong, Built in CSS(voxjong.com)

85 points by rofko 7 hours ago | 40 comments

  • codingdave 7 hours ago
    It is a nice UX, but with a fatal flaw: Tiles are supposed to be free when there is a side free, but you instead have it coded to be free when the top or bottom is free. Your app, your rules, so if you intended to do that, cool. It is just a fundamental divergence from how other implementations do it.
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    • jasperry 10 minutes ago
      If you rotate it so the board looks like the traditional solitaire layout, the direction of free tiles is horizontal as it's supposed to be. But then the images on the tiles are rotated 90 degrees. Either way you look at it, something is non-standard.

      The other thing is that this implementation doesn't seem to support overlapping tiles, which is kind of important. For instance, the topmost tile should overlap and block all four tiles under it.

    • rpdillon 6 hours ago
      Thanks for mentioning this. I played a little bit and I felt like it was the opposite of what I'd remembered. I do like that the inaccessible tiles are faded somewhat so that I don't inadvertently try to match them.
    • rofko 6 hours ago
      Thank you for the feedback! I will triple check the rules
    • thih9 4 hours ago
      > Tiles are supposed to be free when there is a side free

      No.

      According to wikipedia[1]: "A tile is said to be open or exposed if it can be moved either left or right without disturbing other tiles.". Also look at the photo in the wikipedia article[2]. This implementation looks correct to me.

      [1]: https://en.wikipedia.org/wiki/Mahjong_solitaire

      [2]: https://en.wikipedia.org/wiki/Mahjong_solitaire#/media/File:...

  • rdescartes 5 hours ago
    Should it be named Shanghai solitaire Or Mahjong Solitaire ?
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    • gchamonlive 4 hours ago
      Maybe Mahjunk, am I right?

      slowly lowers right hand in awkward silence

  • Bender 3 hours ago
    I think this is a good example of what CSS can do and probably was not easy to make but I will likely stick with Mahjong that comes with most Linux distributions as they follow rules that people I may end up playing against would know and they have many layouts. I could see this being applied to other things however such as games that require building or repairing something. Or something similar to Minecraft?

    Impressive work!

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  • sanj 4 hours ago
    This is lovely! Can I suggest make sure that the board is solveable?
  • aranw 2 hours ago
    Really enjoyed that although my final two tiles were stacked and couldn't finish the game!
  • akersten 6 hours ago
    If I click fast enough on mobile it starts trying to select/highlight text, should be able to prevent that with CSS too. I find this is somehow a common issue that separates a lot of PWAs from real apps, the browser text engine is still lurking there in the background trying to recall us all to the glory days of hypermedia
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  • thenthenthen 4 hours ago
    There are some super weird bugs, sometimes only one of the two pieces are removed and sometimes the field goes blank? Also on every move the faves change?! iOS here. And yeah, no majiang, but still super cool! Nostalgic vibes waiting for my fries and playing the Photo Play touch screen gambling machine (after unlocking it by tapping the words photo and play on the logo with two different fingers and entering the code)
  • haunter 5 hours ago
    Now make it _real_ mahjong (; https://en.wikipedia.org/wiki/Mahjong

    Which makes me wonder which ruleset would be the easiest to implement. Probably MCR or HK, riichi has too many edge cases and sepcial rules and yakus.

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    • snvzz 5 hours ago
      Riichi is the fun one, where skill weights over luck.
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      • haunter 5 hours ago
        I also prefer riichi. Furiten is such a game changer, all other rulesets feel a bit less after that
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        • whateveracct 5 hours ago
          Riichi is a good candidate for a video game due to all the specific rules. It has a lot of room for QoL. I have an app on my phone [1] that has made it fun to play and learn thanks to the guidance it has with the rules

          [1] https://kemono.games/game/Kemono-Mahjong hunky furries aside, it's a really good single player Riichi app lol

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          • haunter 4 hours ago
            >hunky furries

            Well the other options are the gooner gacha games like Mahjong Soul and Riichi City lol

            Personally I play on Mahjong Soul because apart from Tenhou that has the most populated PvP with enough players in each rank + it's a butter smooth experience with all the small features. And I love the special modes like Battle of Asura

        • koolala 3 hours ago
          I've been looking for a free one with really good helper UI to keep track of all the rules.
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          • haunter 1 hour ago
            Helper UI per se won't exist because there are so many little things.

            If we talk about riichi then the best tutorial is probably in Kemono Mahjong https://cyberdog.ca/kemono-mahjong/

            Personally I'd say Mahjong Soul is the best riichi client out there, that's where I play https://mahjongsoul.yo-star.com/ Extremely streamlined, good QoL features like tile highlighting (dora too), showing waits and options when you are tenpai, custom lobbies (so you can play with friends), and a pretty robust online ranked system. There is a good tutorial too. The big downside is the gacha system which is purely cosmetic and doesn't affect gameplay at all but it can be a turn off for some people.

  • tejonutella 1 hour ago
    Looks cool! Wish I knew how to play Mahjong tho
  • Minor49er 5 hours ago
    This is pretty cool. I like the look and the gameplay. Though playing on mobile, some of the roatation gestures caused the page to refesh on me a couple of times since they triggered the browser's "drag down to refresh" interaction
  • koolala 3 hours ago
    I wish you could rotate all the way. On a phone its also easy to do the refresh gesture.
  • DuncanCoffee 6 hours ago
    Nice! Wish the supported rotation was bigger, maybe +- 90 instead of only 90 deg?
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    • omoikane 6 hours ago
      Maybe it was done this way so that they don't have to sort the tiles by depth?
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      • koolala 3 hours ago
        Would it just be the opposite depth of the current sorting once you pass 180 degrees?
  • TazeTSchnitzel 4 hours ago
    Is the lack of a perspective projection option deliberate? CSS can do that too.
  • HardwareLust 6 hours ago
    Very nice! Worked great on my shitty old Motorola phone.
  • jsmo 2 hours ago
    Nice!
  • snvzz 5 hours ago
    This ain't mahjong.

    Instead, it is some solitaire using mahjong pieces.

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    • koolala 2 hours ago
      Is mahjong using solitare pieces Rummy?
  • user3939382 5 hours ago
    Some people say “mar” jong it’s the weirdest thing.
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    • thenthenthen 5 hours ago
      Sounds like dongbeinese (or erhua) haha, ‘marjang’
  • apresmoi 6 hours ago
    wtf kind of magic is that? I looked at the repo and... you've built a 3d CSS rendering engine to create this?
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    • pverheggen 6 hours ago
      There's some CSS properties specifically for doing 3D, yeah. You use perspective and perspective-origin to create the view frustum, and then CSS transforms to place your elements in 3D space.
  • overflyer 4 hours ago
    This has bothing to do with how Mahjong is actually played.
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    • koolala 2 hours ago
      Isn't normal Mahjong 2D? 3D is a different game.